GLEN RIDGE PUBLIC
SCHOOLS
Curriculum Guide
Course Title: MATHEMATICS
Subject: Mathematics
Grade Level: 2
Department/School: Mathematics/
Duration: Full
year
Number of Credits: N/A
Prerequisite: N/A
Elective or Required: N/A
Author:
Date Submitted: Summer 2007
Course Description
The second grade
mathematics curriculum helps lay the foundation needed for students to become
lifelong mathematical thinkers. Students
will be provided with a balanced program that is rooted in real life situations.
While an emphasis is placed on mastery of addition and subtraction math facts
and problem solving, students will also explore the other mathematical strands
of Number and Numeration, Operations and Computation, Measurement, Geometry,
Data and Chance and Patterns, Functions and Algebra. Students will be encouraged
to communicate their mathematical thinking in both verbal and written ways. Whole
and small group instruction, independent practice, hands-on explorations and
games will all be utilized to help each child reach their full potential.
GLEN RIDGE PUBLIC
SCHOOLS
MATHEMATICS
Mathematics and
Computer Science are an integral part of our lives. Students must be actively involved in their
mathematics education with problem solving being an essential part of the
curriculum. The mathematics and computer
science curricula should emphasize thinking skills through a balance of
computation, intuition, common sense, logic, analysis and technology. Students will be engaged and challenged in a
student-centered learning environment that is developmentally appropriate. Students will communicate mathematical ideas
effectively by applying hands-on manipulatives, basic computational skills,
mathematical models, and technology in order to solve practical problems.
Scope and Sequence
STANDARD 4.1 (NUMBER AND NUMERICAL OPERATIONS) ALL STUDENTS WILL DEVELOP NUMBER
SENSE AND WILL PERFORM STANDARD NUMERICAL OPERATIONS AND ESTIMATIONS ON ALL
TYPES OF NUMBERS IN A VARIETY OF WAYS.
A.
Number Sense
B. Numerical Operations
C. Estimation
STANDARD 4.2 (GEOMETRY AND MEASUREMENT) ALL STUDENTS WILL DEVELOP SPATIAL SENSE
AND THE ABILITY TO USE GEOMETRIC PROPERTIES, RELATIONSHIPS, AND MEASUREMENT TO
MODEL, DESCRIBE AND ANALYZE PHENOMENA.
A. Geometric Properties
B. Transforming
Shapes
C. Coordinate Geometry
D. Units of Measurement
E. Measuring Geometric Objects
STANDARD 4.3 (PATTERNS AND ALGEBRA) ALL STUDENTS WILL REPRESENT AND ANALYZE
RELATIONSHIPS AMONG VARIABLE QUANTITIES AND SOLVE PROBLEMS INVOLVING PATTERNS,
FUNCTION, AND ALGEBRAIC CONCEPTS AND PROCESSES.
A. Patterns
B. Functions and Relationships
C. Modeling
D. Procedures
STANDARD 4.4 (DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS) ALL STUDENTS WILL DEVELOP AN UNDERSTANDING OF
THE CONCEPTS AND TECHNIQUES OF DATA ANALYSIS, PROBABILITY, AND DISCRETE
MATHEMATICS, AND WILL USE THEM TO MODEL SITUATIONS, SOLVE PROBLEMS, AND ANALYZE
AND DRAW APPROPRIATE INFERENCES FROM DATA.
A. Data Analysis
B. Probability
C. Discrete Mathematics--Systematic Listing and Counting
D. Discrete Mathematics--Vertex-Edge Graphs and Algorithms
STANDARD 4.5 (MATHEMATICAL PROCESSES) ALL STUDENTS WILL USE MATHEMATICAL
PROCESSES OF PROBLEM SOLVING, COMMUNICATION, CONNECTIONS, REASONING,
REPRESENTATIONS, AND TECHNOLOGY TO SOLVE PROBLEMS AND COMMUNICATE MATHEMATICAL
IDEAS.
A. Problem Solving
B. Communication
C. Connections
D. Reasoning
E. Representations
F. Technology
Curriculum Description
UNIT 1:
NUMBERS AND ROUTINES
Objectives:
After completion of this
unit, students will be able to:
1.
Count on by
ones, tens and hundreds. (4.1)
2.
Read and
write numbers to 10s, 100s, 1,000s. (4.1)
3.
Compare and
order numbers in a number line. (4.1)
4.
Count by 1s,
5s and 10s using coins. (4.1, 4.3)
5.
Use a
counting-up strategy to calculate the total value of coin combinations. (4.1)
6.
Calculate the
total value of coin combinations. (4.1)
7.
Use
probability to describe events. (4.4)
8.
Name days in
a week. (4.2)
9.
Tell and
show time to the nearest half-hour. (4.2)
10. Describe calendar patterns and use them to solve
problems. (4.2, 4.3)
11. Write number sentences. (4.1)
12. Use a counting-up strategy to calculate the total
value of bill combinations. (4.1)
13. Make exchanges among bills. (4.1)
14. Count objects. (4.1)
15. Explore money equivalencies. (4.1)
16. Explore analog and digital time pieces. (4.2)
17. Count by 2s, 5s, and 10s on the number grid.
(4.1, 4.3)
18. Write number to 1,000. (4.1)
19. Identify odd and even numbers on the number grid.
(4.1)
20. Use the number grid to find 1 more, 1 less, 10
more, or 10 less. (4.1, 4.3)
21. Use place-value skills and patterns to complete
number grid puzzles. (4.1, 4.3)
22. Identify patterns on the number grid. (4.3)
23. Count by 2s, 5s, and 10s on the calculator. (4.1,
4.3, 4.5)
24. Write equivalent names for numbers. (4.1)
25. Count on by 6s, 7s, and 4s on the calculator. (4.1,
4.3, 4.5)
26. Identify the ones digit in numbers. (4.1)
27. Read, write, and explain the <,>, and =
symbols. (4.3)
28. Practice addition facts with dominoes. (4.1)
29. Read a thermometer and record the temperature.
(4.2)
30. Use mathematical vocabulary to express
mathematical ideas. (4.5)
31. Evaluate the mathematical thinking and strategies
of others. (4.5)
Approximate Duration: 13
lessons, 3 weeks
Suggested Activities:
-
Have
students communicate, both in verbal and written form, their mathematical
thinking.
-
Use Minute Math+ to practice/review concepts
taught.
-
Create a “human”
number line with numbered tool kits bags.
-
Play the
game: Top-It.
-
Play the
game: Money Exchange.
-
Play the
game: Penny Plate.
-
Make a class
number scroll.
-
Play the
game: Number-Grid Game.
-
Solve Broken
Calculator Problems.
-
Play the
game: Addition Top-it.
-
Exploration
A: Children read and display temperatures on the Class Thermometer Poster.
-
Exploration
B: Children build structures from base-10 blocks and calculate the values represented
by the structure.
-
Exploration
C: Children sort dominoes according to the sums of the domino dots.
UNIT 2: ADDITION AND SUBTRACTION FACTS
Objectives:
After completion of this
unit, students will be able to:
1.
Write and
solve number stories. (4.1)
2.
Write number
models to summarize number stories. (4.1)
3.
Discuss +0
and +1 facts. (4.1, 4.5)
4.
Identify
patterns in addition facts. (4.3)
5.
Solve facts
involving doubles. (4.1)
6.
Identify and
use patterns to solve +9 facts. (4.1, 4.3)
7.
Explore the
turn-around rule for facts. (4.3)
8.
Develop and
practice strategies for addition that use double facts. (41., 4.3)
9.
Use double
patterns to practice facts. (4.1, 4.3)
10. Practice subtraction facts. (4.1)
11. Identify and use patterns to solve subtraction
facts. (4.1, 4.3)
12. Use symbols to write number sentences for fact
families. (4.1)
13. Practice basic facts in the context of Fact
Triangles. (4.1)
14. Construct fact families (using the turn-around
rule for addition). (4.1, 4.3)
15. Use repeated addition to solve equal groups
problems. (4.3)
16. Use a spring scale to weigh objects that are
about 1 pound. (4.2)
17. Generate equivalent names for numbers. (4.1)
18. Use patterns to find rules and missing numbers
for Frames-and-Arrows problems. (4.3)
19. Count on and back by 2s, 3s, 5s, and 10s. (4.1,
4.3)
20. Use patterns to find rules and missing numbers
for “What’s My Rule?” problems. (4.3)
21. Use addition and subtraction facts to solve
subtraction problems. (4.1)
22. Use counting-up and counting-back strategies for
subtraction. (4.1)
23. Use patterns in subtraction facts to solve -8 and
-9 facts. (4.1, 4.3)
24. Use mathematical vocabulary to express
mathematical ideas. (4.5)
25. Evaluate the mathematical thinking and strategies
of others. (4.5)
Approximate Duration: 14
lessons, 3 weeks
Suggested Activities:
-
Have
students communicate, both in verbal and written form, their mathematical
thinking.
-
Use Minute Math+ to practice/review concepts
taught.
-
Complete
number-grid puzzles.
-
Play the
game: Beat the Calculator.
-
Play the
game: Double or Nothing.
-
Play the
game: Domino Top-It.
-
Practice
with Fact Triangles.
-
Exploration
A: Children use a pan balance to compare weights of different objects.
-
Exploration
B: Children use a spring scale to find a set of objects whose combined weight
is one pound.
-
Exploration
C: Children develop readiness for multiplication by making equal groups of
objects and finding the total.
-
Play the game:
Name That Number.
UNIT 3: PLACE VALUE, MONEY AND TIME
Objectives:
After completion of this
unit, students will be able to:
1.
Count by 1s,
10s, and 100s with base-10 blocks. (4.1, 4.3, 4.5)
2.
Read and
write 2- and 3-digit numbers. (4.1)
3.
Count by 5s,
10s, and 25s. (4.1, 4.3)
4.
Use
dollars-and-cents notation. (4.1)