GLEN RIDGE PUBLIC SCHOOLS
Curriculum Guide
Course Title: MATHEMATICS
Subject: Mathematics
Grade Level: Pre-K
Department/School: Mathematics/
Duration: Full year
Number of Credits: N/A
Prerequisite: N/A
Elective or Required: N/A
Author: Pam Urban
Date Submitted: Summer
2007
Course Description
The Pre-K
mathematics curriculum enables children to develop skills in numeration,
measurement, geometry, patterns, money, clocks and calendars, data and
algebraic thinking. Students will have
the opportunity to participate in ongoing daily routines such as number of the
day, weather observation and attendance counting. The learning activities in this program are
designed to take place in a center based classroom while giving children the
opportunity for partner, small and whole group interaction, and individual
exploration as well. Children
participate in hands-on exploration using a wide variety of age appropriate
materials.
In addition to the Everyday
Mathematics activities book, the Pre-K mathematics curriculum provides teachers
with a theme book that includes activities, songs, poems, books, games and
software suggestions that reinforce the skills that are being taught.
GLEN RIDGE
PUBLIC SCHOOLS
MATHEMATICS
Mathematics and Computer Science are an integral part of our
lives. Students must be actively
involved in their mathematics education, with problem solving being an
essential part of the curriculum. The
mathematics and computer science curricula should emphasize thinking skills
through a balance of computation, intuition, common sense, logic, analysis and
technology. Students will be engaged and
challenged in a student-centered learning environment that is developmentally
appropriate. Students will communicate
mathematical ideas effectively by applying hands-on manipulatives, basic
computational skills, mathematical models, and technology in order to solve
practical problems.
The Mathematics Standards
consist of five statements, which describe what is essential to excellent
mathematics education, and present a view of mathematics teaching and learning
that integrates the processes of mathematical activity, the content of
mathematics, and the learning environment in the classroom. The following standards were adopted by the
New Jersey State Board of Education.
This course
will cover the following Core Curriculum Standards:
Descriptive Statement: Numbers and arithmetic operations
are what most of the general public think about when they think of mathematics;
and, even though other areas like geometry, algebra, and data analysis have
become increasingly important in recent years, numbers and operations remain at
the heart of mathematical teaching and learning. Facility with numbers,
the ability to choose the appropriate types of numbers and the appropriate
operations for a given situation, and the ability to perform those operations
as well as to estimate their results, are all skills that are essential for
modern-day life.
Number
Sense
Numerical
Operations
Estimation
Descriptive
Statement: Spatial
sense is an intuitive feel for shape and space. Geometry and measurement both
involve describing the shapes we see all around us in art, nature, and the
things we make. Spatial sense, geometric modeling, and measurement can
help us to describe and interpret our physical environment and to solve
problems.
Geometric
Properties
Transforming
Shapes
Coordinate
Geometry
Units
of Measurement
Measuring
Geometric Objects
Descriptive
Statement: Algebra is a symbolic language used to
express mathematical relationships. Students need to understand how
quantities are related to one another, and how algebra can be used to concisely
express and analyze those relationships. Modern technology provides tools
for supplementing the traditional focus on algebraic procedures, such as solving
equations, with a more visual perspective, with graphs of
equations displayed on a screen. Students can then focus on understanding
the relationship between the equation and the graph, and on what the graph
represents in a real-life situation.
Patterns
Functions
and Relationships
Modeling
Procedures
Descriptive
Statement: Data
analysis, probability, and discrete mathematics are important interrelated
areas of applied mathematics. Each provides students with powerful
mathematical perspectives on everyday phenomena and with important examples of
how mathematics is used in the modern world. Two important areas of
discrete mathematics are addressed in this standard;
a third area, iteration and recursion, is addressed in Standard 4.3 (Patterns
and Algebra).
Data Analysis
Probability
Discrete Mathematics
– Systematic Listing and Counting
Discrete Mathematics
– Vertex-edge Graphs and Algorithms
Descriptive
Statement: The
mathematical processes described here highlight ways of acquiring and using the
content knowledge and skills delineated in the first four mathematics
standards.
Problem
Solving Reasoning
Communication Representations
Connections Technology
Scope and Sequence
The following components of
the Core Curriculum will be introduced during the Pre-K school year.
Standard: 4.1 (Number
and Numerical Operations)
|
A. |
Number Sense |
|
|
·
Use real-life
experiences, physical materials, and technology to construct meanings for
numbers (unless otherwise noted, all indicators for grade 2 pertain to these
sets of numbers as well): whole numbers through hundreds; ordinals; proper fractions
denominators of 2, 3, 4, 8, 10). |
|
|
·
Understand that
numbers have a variety of uses. |
|
|
·
Compare and
order whole numbers. |
Standard: 4.2 (Geometry and Measurement)
|
A. |
Geometric Properties |
|
|
·
Identify and
describe spatial relationships among objects in space and their relative
shapes and sizes: Inside/outside,
left/right, above/below, between; smaller/larger/same size, wider/narrower,
longer/shorter; congruence (i.e., same size and shape). |
|
|
·
Use concrete
objects, drawings, and computer graphics to identify, classify, and describe
standard three-dimensional and two-dimensional shapes: vertex, edge, face, side; 3D figures--cube,
rectangular prism, sphere, cone, cylinder, and pyramid; 2D figures--square,
rectangle, circle, triangle, relationships between three- and two-dimensional
shapes (i.e., the face of a 3D shape is a 2D shape). |
|
|
·
Recognize,
describe, extend and create designs and patterns with geometric objects of
different shapes and colors. |
|
B. |
Transforming Shapes |
|
|
·
Use simple
shapes to make designs, patterns, and pictures. |
|
|
·
Combine and
subdivide simple shapes to make other shapes. |
|
C. |
Coordinate Geometry |
|
|
·
Give and follow
directions for getting from one point to another on a map or grid. |
|
D. |
Units of Measurement |
|
|
·
Directly
compare and order objects according to measurable attributes: attributes--length, weight, capacity, time,
temperature. |
|
|
·
Recognize the
need for a uniform unit of measure. |
|
|
·
Select and use
appropriate standard and non-standard units of measure and standard
measurement tools to solve real-life problems: Length--inch, foot, year, centimeter,
meter; Weight--pound, gram, kilogram; Capacity--pint, quart, liter;
Time--second, minute, hour, day, week, month, year; Temperature--degrees
Celsius, degrees Fahrenheit. |
|
|
·
Estimate
measures. |
Standard: 4.3 (Patterns and Algebra)
|
A. |
Patterns |
|
|
·
Recognize,
describe, extend, and create patterns:
using concrete materials (manipulatives), pictures, rhythms, and whole
numbers; descriptions using words and symbols (e.g., "add two" or
"+2"); repeating patterns; whole number patterns that grow or
shrink as a result of repeatedly adding or subtracting a fixed number (e.g.,
skip counting forward or backward). |
|
C. |
Modeling |
|
|
·
Recognize and
describe changes over time (e.g., temperature, height). |
Standard: 4.4 (Data Analysis, Probability, and Discrete
Mathematics
|
A. |
Data Analysis |
|
|
·
Collect,
generate, record, and organize data in response to questions, claims, or
curiosity: data collected from students' everyday experiences; data generated
from change devices, such as spinners and dice. |
|
|
·
Read,
interpret, construct, and analyze displays of data: pictures, tally chart,
pictograph, bar graph, Venn diagram; smallest to largest, most frequent
(mode). |
|
C. |
Discrete Mathematics--Systematic Listing and Counting |
|
|
·
Sort and
classify objects according to attributes: Venn diagrams. |
|
D. |
Discrete Mathematics--Vertex-Edge Graphs and
Algorithms |
|
|
·
Follow simple
sets of directions (e.g., from one location to another, or from a recipe). |
|
|
·
Play simple
two-person games (e.g., tic-tac-toe) and informally explore the idea of what
the outcome should be. |
Standard 4.5 (Mathematical
Processes)
|
A. |
Problem Solving |
|
|
·
Learn
mathematics through problem solving, inquiry, and discovery. |
|
B. |
Communication |
|
|
·
Communicate
mathematical thinking coherently and clearly to peers, teachers, and others,
both orally and in writing. |
|
|
·
Use the
language of mathematics to express mathematical ideas precisely. |
|
C. |
Connections |
|
|
·
Recognize
recurring themes across mathematical domains (e.g., patterns in number,
algebra, and geometry). |
|
|
·
Recognize that
mathematics is used in a variety of contexts outside of mathematics. |
|
|
·
Apply
mathematics in practical situations and in other disciplines. |
|
D. |
Reasoning |
|
|
·
Recognize that
mathematical facts, procedures, and claims must be justified. |
|
|
·
Use reasoning
to support their mathematical conclusions and problem solutions. |
|
|
·
Rely on
reasoning, rather than answer keys, teachers, or peers, to check the
correctness of their problem solutions. |
|
|
·
Evaluate
examples of mathematical reasoning and determine whether they are valid. |
|
E. |
Representations |
|
|
·
Create and use
representations to organize, record, and communicate mathematical ideas:
concrete representations (e.g., base-ten blocks or algebra tiles); pictorial
representations (e.g., diagrams, charts, or tables); symbolic representations
(e.g., a formula); graphical representations (e.g., a line graph) |
|
|
·
Select, apply,
and translate among mathematical representations to solve problems. |
|
|
·
Use
representations to model and interpret physical, social, and mathematical
phenomena. |
|
F. |
Technology |
|
|
·
Use computer
software to make and verify conjectures about geometric objects. |
|
|
·
Use
computer-based laboratory technology for mathematical applications in the
sciences. |
Curriculum Description
UNIT 1
Objectives:
After completion of this section, students will have the
skills to:
1.
Recognize numbers 0 to 5. (4.1)
2.
Perform rote counting 1 to 5. (4.1)
3.
Count 1 to 5 objects, actions, or sounds. (4.1)
4.
Arrange groups of objects in one-to-one correspondence.
(4.1)
5.
Form groups of 0 to 5 objects. (4.1)
6.
Identify and describe the similarities and differences
between objects. (4.3, 4.5)
7.
Locate objects using position and direction
words. (4.2, 4.5)
8.
Explore the purpose and use of calendars. (4.2)
9.
Collect data such as age and birthday months
using a graph. (4.4)
10.
Identify quantity by using the sense of touch. (4.1)
11.
Count backwards from 5 to 0. (4.1)
12.
Recognize and understand the number zero. (4.1)
13.
Understand the concept of patterns through
rhymes and songs. (4.3)
14.
Recognize and sort coins. (4.1)
15.
Identify various shapes by exploring outdoors. (4.2)
Approximate duration:
September, October
Suggested Activities:
-
Use pattern blocks to make designs and become
familiar with various shapes such as hexagon, square and triangle.
-
Play a Hide
and Seek game using words such as behind, next to, and below.
-
Use a monthly calendar to learn the days of the
week and months of the year.
-
Use a class graph to count and tally the ages of
children in the class.
-
Use small snacks by eating to understand
subtraction and the concept of zero.
-
Make a class caterpillar number line by adding
the number of the school day as a daily activity.
-
Count backwards from 5 to 0 while singing the
song: There Were Five Little Bears.
-
Use building blocks to match the height and
length of structures.
-
Sort coins into muffin tins to make a “bank.”
-
Make a tissue collage while comparing more and
less.
-
Play Simon
Says while asking children to perform each action a specific number of
times.
-
Use a “Feely” bag or box so children can count
objects without looking.
-
Take a walk outdoors and explore the different
shapes in nature.
-
Play computer games that reinforce numbers,
patterns and shapes.
UNIT II
Objectives:
After completion of this section, students will have the
skills to:
1.
Recognize numbers 0 to 10. (4.1)
2.
Perform rote counting 1 to 10. (4.1)
3.
Sort and classify objects by their attributes.
(4.3)
4.
Recognize and copy patterns. (4.3)
5.
Recognize geometric shapes. (4.2)
6.
Compare objects by size, weight, height, and
length using comparison words. (4.2,
4.5)
7.
Understand the concept of volume. (4.2)
8.
Understand the concept of float and sink. (4.3)
Approximate Duration: November, December
Suggested Activities:
-
Create shape pictures using circles and triangles.
-
Play the counting game Five Hungry Frogs using plastic insects.
-
Make a collage using pieces of material such as
buttons, cotton balls, and paper shapes.
-
Explore attribute blocks and discuss shape,
color and size.
-
Play a matching coin game.
-
Experiment with volume using sand, water, and
dried beans.
-
Sort objects that sink or float using a water
table.
-
Use a rocker balance to compare weights using a
collection of objects.
-
Make pictures using a specific number of wooden
craft sticks.
UNIT III
Objective:
After completing this
section, students will have the skills to:
1.
Count 1 to 10 objects, actions, or sounds. (4.1)
2.
Form groups of 0 to 10 objects. (4.1)
3.
Match correct numbers to groups of 0 to 10
objects. (4.1)
4.
Compare groups of objects to determine more,
less, or same/equal to. (4.1)
5.
Extend patterns by showing what shape comes
next. (4.3)
6.
Identify and describe 2 dimensional shapes.
(4.2, 4.5)
7.
Understand the concept of symmetry. (4.2)
8.
Understand the concept of subtraction. (4.1)
Approximate Duration: January, February
Suggested Activities:
-
Use templates to draw shapes.
-
Play the circle game Do the Hokey Pokey.