GLEN RIDGE PUBLIC SCHOOLS

 

Curriculum Guide

 

 

Course Title:                                                     Physical Education

 

Subject:                                                            Physical Education

 

Grade Level:                                                     Kindergarten

 

Department/School:                                          Physical Education/Primary Schools

 

Duration:                                                          Full Year

 

Number of Credits:                                           N/A

 

Prerequisite:                                                      N/A

 

Elective or required:                                          N/A

 

 

 

 

 

 

 

 

 

 

                                                                            

 

 

 

 

 

 

 

 

 

 

Author:  Robert Stomber

Date Submitted:  Summer 2006

Course Description

 

This course will prepare students to be health-literate and physically educated, allowing them to understand movement concept principles and apply them as they practice, assess, and refine movement skills in a variety of physical activities including games, sports, and lifetime recreational pursuits.  Knowledge of movement concepts and practice of skills, enhance the likelihood of independent learning and participation in physical activity throughout life.

 

Health-literate and physically educated students know the components of health related fitness: cardio respiratory endurance, muscular strength/endurance, flexibility, and body composition.  Considering these components, students are able to meet their personal fitness needs by monitoring and adapting physical activity levels.  Health-literate and physically educated students recognize that lifetime fitness activities contribute to wellness.

 


GLEN RIDGE PUBLIC SCHOOLS
PHYSICAL EDUCATION
MISSION STATEMENT

 

The purpose of physical education is to empower all students to sustain life-long fitness skills and concepts that will enhance their wellness.  Physical education is a significant part of the learning process that promotes social, emotional, and physical well being and is the foundation for a healthy, productive and fulfilling life.

 

It is our goal as physical educators to develop and enhance gross motor skills, physical fitness skills, social and life skills, as well as the learners’ ability to think and problem solve.  We will provide an active, caring, and supportive atmosphere so students can successfully obtain these skills.  We recognize the need for the development of positive attitudes, good sportsmanship and fair play.  Students must be given the opportunity for self development to learn to follow directions, cooperate with others, as well as develop leadership ability.

 

We must teach our students through a variety of learning experiences at appropriate development levels so they can realistically succeed in managing challenges of learning, growing, and developing in today’s world.

 

 

THE GOALS OF OUR PHYSICAL EDUCATION PROGRAM ARE TO:    

  1. Empower the students of Glen Ridge to develop appropriate social behaviors such asw to interact with others by sharing, taking turns, following, leading and good sportsmanship.
  2. Help each student to develop proper safety practices when participating in physical activities.
  3. Develop within the students self-confidence and a positive self-image through activity involvement.
  4. Develop basic skills of play which can lead to successful participation in game and sport activities.
  5. Assist the students in learning to appreciate and enjoy a variety of fundamental rhythm and movement patterns while developing agility by participating in certain change of direction activities.
  6. Help each student develop competency in basic locomotor and nonlocomotor skills.
  7. Improve the students’ cardio-respiratory endurance by participating in fitness-related activities as well as improving the student’s flexibility by increasing the range of motion at specific joints through exercise.
  8. Develop the students’ abilities in the areas of manipulation and control of designated objects within various movements.
  9. Help the students learn to appreciate the benefits of participating in fitness-related activities that develop muscular strength and muscular endurance.
  10. Assist in the development of the students’ body and spatial awareness through perceptual-motor abilities of laterality, directionality, body image, spatial orientation and balance.

New Jersey Core Curriculum Standards

 

Physical Education

 

STANDARD 2.5   (MOTOR SKILL DEVELOPMENT) ALL STUDENTS WILL UTILIZE SAFE, EFFICIENT, AND EFFECTIVE MOVEMENT TO DEVELOP AND MAINTAIN A HEALTHY, ACTIVE LIFESTYLE.

 

STANDARD 2.6   (FITNESS) ALL STUDENTS WILL APPLY HEALTH-RELATED AND SKILL-RELATED FITNESS CONCEPTS AND SKILLS TO DEVELOP AND MAINTAIN A HEALTHY, ACTIVE LIFESTYLE.


Curriculum Description

 

UNIT 1- MOTOR SKILL DEVELOPMENT

Standard 2.5

 

Goal:    All students will utilize safe, efficient, and effective movement to develop and maintain a healthy, active lifestyle.

 

A. Movement Skills.

A1.Perform movement skills (locomotor, nonlocomotor, and manipulative skills) with

     developmentally appropriate control in isolated (skill practice) and applied (game,

     sport/dance/recreational) settings.

 

Objectives:

Each student will be able to perform:

1.      Locomotor movements - movements in which the body is propelled from one point to another: hopping, walking, running, skipping, galloping, leaping, and sliding.

2.      Nonlocomotor movements - stability movements in which the axis of the body revolves around a fixed point: turning, twisting, bending, rolling, balancing, transferring weight, jumping and landing (using a combination of one and two foot takeoffs and landings), stretching and curling.

3.      Manipulative movements - movements in which force is imparted to or received from objects: throwing (overhand, underhand, with side to target while stepping in opposition, for accuracy, distance), catching (fingers pointing up for a ball caught above the waist, fingers pointing down for a ball caught below the waist), kicking (a stationary ball using a running approach without hesitating or stopping), trapping (with the sole of the foot), punting, rolling (while stepping in opposition), dribbling (with feet or hands while demonstrating control), volleying, striking with rackets and striking with long-handled implements (striking a ball off of a cone with a bat while using the correct grip and side to the target), striking (underhand and sidearm motion while stepping in opposition).

4.      Movement skills with developmentally appropriate control in isolated (skill practice) settings.

5.      Movement skills with developmentally appropriate control in applied (game, sport/dance/ recreational) settings.

 

Duration to teach: One lesson for each of the following activities or otherwise noted.

 

Brief description of activities:

-        “Gymnastic Activities” - log roll, straddle scale, the rocker, inchworm, forward roll on a flat mat, forward roll down an incline mat. (3 lessons)

-        “Gymnastics Obstacle Course” - incorporates locomotor and nonlocomotor movement skills (log roll, forward roll, skipping, galloping, sliding, leaping, and walking on a balance beam).

-        “Traveling on a Balance Beam” - The students will practice walking on a balance beam with and without a bean bag placed on their head.  The students will also practice the following: squat balance; foot dips; knee balance, side stepping; shuffle step sideways along the beam; beanbag pick-up; backward walking.

-        “Obstacle Course” - incorporates locomotor and nonlocomotor movement skills (skipping, galloping, sliding, hopping through hula hoops, leaping, crawling under objects, crawling through an object, swinging on a hanging rope, running then rolling onto back).

-        Guard the Pin” - The class will be broken up into two groups and form two large circles to participate in two separate games.  Two 8 ½” foam balls will be used in each game. One student will be selected to guard a plastic bowling pin from each game while the other players will attempt to knock down the pin by throwing or rolling the ball.  The students may pass the ball to one another if they feel that they cannot hit the pin.  The student who hits the pin becomes the new guard.  The students throwing or rolling the ball cannot come close to the pin when throwing or rolling.  Students must throw or roll the ball from their spot located at a pre-determined distance.

-        Manoc” - Class will be divided into two teams, a kicking team and a fielding team.  Each team will number off consecutively for kicking order.  Kickers will place the ball on home plate and kick the ball while the fielders retrieve it.  Once the ball is retrieved, the other fielders must line up behind the student with the ball and place their hands on the waist of the person in front of them with their legs wide apart.  If the kicker can make it around all the bases and get back before the fielders can form a file, the kicking team gets a point.  If not, the fielding team gets a point.  After everyone on the kicking team has a turn, the two teams exchange roles. (Three lessons).

-        “Turtle Tag” - Students will run through the gym while chasing, fleeing or dodging one another. If tagged, the students must make the shape of a turtle.  To re-enter the game, another student must crawl underneath the tagged student to get the student back into the game.

-        “Fairy Godmother Tag” - Two students will be chosen to be “catchers”, one student will be chosen to be the “Fairy Godmother (Godfather)”.  The students will flee and dodge the “catchers” without bumping into one another.  If tagged, the students must lie down on their backs and kick their legs and arms in the air and wait for the Fairy Godmother or Godfather to tag them with his/ her wand to get the student back into the game.

-        Nerf Tag” - Three to four players will be chosen to be the “throwers” and will each receive a Nerf ball.  The “throwers” will start in the middle of the play area while the rest of the class scatters.  On the signal “Go,” the “throwers” will chase the other players and try to hit them below the waist with the ball.  If a player is hit, he/she must form a bridge on the floor with their hands and feet and can only be freed when another student slides underneath their bridge.  (A player cannot be hit while freeing another player and if a ball bounces off the ground then hits a player, it does not count).

-        “Streets and Alleys” - A student will chase, flee or dodge another student while running through “Streets and Alleys.” (Students not chasing, fleeing or dodging, will link arms to make “Streets” or “Alleys” for the students to run through.)

-        “Throwing and catching various sized balls” - Students will throw and catch a self-tossed ball (of various sizes) as well as throw and catch a ball (of various sizes) with a partner.

-        “The Shape Game” - The students will use their bodies to make the shapes of numbers and letters. (Combine with “Animal Charades”).

-        Animal Charades” - Students will get into groups of four and take turns imitating different animals. As one student is imitating an animal, the other members of the group will guess what animal is being imitated.  (Combine with “The Shape Game.”)

-        Standing Long Jump” - The students will stand in a stationary position, feet shoulder width apart, knees bent, hands starting behind their bodies. The hands will swing three times forward and back and on the third time, the students will jump forward and land flat on their feet (with no movement from their feet) with their hands ending up in front of them and their knees bent (to absorb impact on landing).  The distance is measured from the heel of the foot that is closest to the starting line.

-        Vertical Jump” - The students will put a belt around their waist that is attached to a measuring tape.  The students will start with their feet shoulder width apart and their knees bent.  The student will jump straight up as high as he/she can then land with their knees bent (to absorb shock upon landing).  The student will look at the tape for a measurement of the height jumped.

-        Keep It Up” - The students work together as they strike a ball with an open hand in an attempt to keep the ball from hitting the ground.  Students keep count of hits and set a goal to try to get more hits each time they play.

-        Dribbling with hands” - The students will practice dribbling a ball in self space as well as general space through various pathways and various speeds.

-        Dribbling with feet” - The students will dribble a ball through general space through various pathways and various speeds.

-        Striking a ball with long handled implements” - The students will have the opportunity to practice striking a Whiffleball off of a cone.

-        Balancing Exercises” - The students will balance on various body parts (one foot, two knees, etc) as well as balance a bean bag on various body parts (knee, elbow, head, etc.)

-        Stomp And Catch” - The students will stomp on a board with either one or two feet causing a bean bag to be launched into the air to be caught by the student.

-        Chicken Dance” - The students will have the opportunity display the locomotor skill of skipping as well as the nonlocomotor skills of twisting and turning as the students work with a partner (or in a large group).  The students will use their fingers to make a “pecking” action, as well as make a flapping action with their arms by placing their thumbs under their arms and “flapping” in an up and down motion.  The students will also make a “wiggling” motion by twisting their hips side to side.  The students will travel (skip, gallop or walk) in a circular formation in a large group or with a partner.

-        Dancing Scarves” - The students will have the chance to manipulate a scarf with their hands while exploring different levels, directions and pathways while working in personal space and general space during an activity focused on rhythmical manipulation as well as space and body awareness. (Combine with Dancing Ribbons.)

-        Dancing Ribbons” - The students will have the chance to manipulate a ribbon with their hands while exploring different levels, working in personal space, demonstrating space and body awareness through rhythmical manipulation.  Students will make: Windshield wipers-ribbon swung in front of student in a side to side motion; Propeller-ribbon swung in a circular pattern in front of student; Helicopter-ribbon swung above student’s head; Butterfly-a figure 8 pattern in front of student; Spirals-in a circular motion in front of student (bigger and bigger or smaller and smaller). (Combine with Dancing Scarves.)

-        Stilts” - The students will use 5 1/2” high stilts and travel (walk) in the gym while demonstrating dynamic balance.

-        Balance Builders” - The students will balance themselves while on a rocking board at various levels (a lower level, a medium level and a higher level). (Combine with Stilts lesson.)

-        Super Hops” - The students will have the chance to sit on a “Super Hop” and hop up and down while traveling through the gym in a straight pathway a predetermined distance.

-        Wooden Spoon and Egg” - The students will have the chance to walk from one point to another and return while balancing a wooden egg on a wooden spoon. (Combine with Super Hop lesson.)

-        Hi Li Scoops” - The students will explore throwing and catching a ball with a short handled implement in an underhand motion with a partner.

-        Potato Sack Races ”- The students will hop in a straight pathway, turn around a cone and return to starting position and exchange potato sack with teammate.  This will continue until all students have had a turn.  The first team finished doesn’t necessarily win.  The first team to finish and remain in a straight and quiet line will be recognized as the winning team.  (The focus is on the students paying attention to the rules and demonstrating good behavior).  Character education comes into play when the students demonstrate fair play and good sportsmanship. 

-        T-Shirt Relay Exchange” - The students will take turns running from one point to another while exchanging a t-shirt with a teammate on the opposite side from where they started.  This will continue until all students have had a turn.  The first team done doesn’t necessarily win.  The first team to finish and remain in a straight and quiet line will be recognized as the winning team. (The focus is on the students paying attention to the rules and demonstrating good behavior).  Character education comes into play when the students demonstrate fair play and good sportsmanship.

-        Passing Skills” - The students will pass (overhead pass, chest pass and bounce pass) a ball to a partner from varying distances.  Correct hand placement will be reviewed for the students when catching a ball that is thrown high, medium or low.

-        Throwing And Catching Frisbees” - The students will practice throwing and catching a Frisbee (of various sizes, colors, weight, and construction-plastic, foam and bean bag) with a partner at varying distances.

-        Parachute Activities” - The students will work together as they manipulate a parachute during various activities (Color exchange, Umbrella, Crossing under the big top, Floating cloud, Merry-go-round, Mushroom, Jaws, Cat and mouse, Heads in the basket, Mountain, Climbing the mountain, Inside the mountain, Air wave, Popcorn). (3 lessons)

-        Hoop Relays”-The students will participate in hula hoop relay races incorporating running, teamwork, goal setting, space awareness, cooperation and agility. (Race is against time, not each other.)  Relays include: Zig-zag hoop relay; Stepping stone relay, Leaping hoop relay, and Locomotion relay (incorporates skipping, galloping and sliding).

-        Z Balls” - Use of the “Z Balls” aids in the development of the students’ reaction time as well as agility.  The students will try to catch a bouncing “Z Ball” as quickly as they can.  The ball is designed with bumps covering the ball causing the ball to bounce in unpredictable directions.

-        Jump Rope Activities” - The students will have the opportunity to jump a stationary rope, a self-turned rope as well as jumping a low swinging rope held by others (Blue Bells).

-        Jump Rope for Heart-Practice” – Students will become acquainted with the procedures for Jump Rope for Heart (where to stand when jumping rope alone or with partners) as well as the benefits of participation.

 

School-wide programs

-        Jump Rope for Heart” - Raises an awareness of the importance of a healthy heart while jumping rope alone or with partners.

-        Field day” - The students will have the chance to participate in a variety of activities that incorporate locomotor movement skills, nonlocomotor movement skills, and manipulative skills while focusing on cooperative play.

 

A2.      Demonstrate smooth transitions between sequential movement skills used in combination.

 

Objectives:

Each student will be able to:

1.      Develop an understanding that a “Sequence” is a “movement sentence” with a beginning, a middle part, and an ending. 

2.      Perform a sequence of locomotor movements (e.g., walk, hop, skip, gallop).

3.      Perform a sequence of nonlocomotor movements (e.g., egg roll, log roll, forward roll to a stand forward roll to a stand).

4.      Create a “Level Story” (e.g., travel like a kangaroo at a high level; a bear at a medium level; a snake at a low level; a giraffe at a high level).

5.      Create a “Directions Story” (e.g., gallop forward; walk backwards; hop sideways; skip forward).

6.      Create a “Pathways Story” (e.g., hop forward in a straight pathway; walk backwards in a straight pathway; hop forward in a zig-zag pathway; skip in a curved pathway).

7.      Create a “Shape Story” (e.g., walk forward in a narrow shape; jump and stretch to a wide position in the air; land in a twisted shape; lay down on floor in a flat shape).

8.      Create a “Balance Story” (e.g., change from a one body part balance to a two body part balance to a three body part balance to a four body part balance while holding each balance for three seconds).

9.      Create a “Turning Story” (e.g., perform a quarter-jump turn; half-jump turn; full-jump turn; quarter-jump turn).

10.  Create a “Twisting Story” (e.g., While pretending that your feet are glued to the floor, twist your body to the left in a high level; twist your body to the right in a high level; twist your body to the left in a low level; twist your body to the right in a low level).

11.  Create a “Change of Speed Story” (e.g., walk forward slowly; gallop forward at a medium speed; accelerate to a fast gallop; decelerate to a slow crawl).

12.  Create a “Rhythm Story” (e.g., jump from side to side in place for eight counts; run forward for eight counts [change hopping foot every four hops]; stamp in place for four counts).

 

Duration to teach: One lesson for each of the following activities.

 

Brief description of activities:

-        Group discussion of what a sequence is “Gymnastic activities” (combining locomotor and nonlocomotor movement skills).

-        Stories” - The students will use locomotor and nonlocomotor movement skills to create stories, reflecting sequential movement incorporating directions, pathways, etc.

-        *As children become more competent in educational gymnastics and more confident in the process, sequences become longer and include stretching, curling, twisting, and/or rolling actions as transitions between balances, as well as combinations of balances, weight transference actions, and traveling.  These sequences still include a beginning and an ending shape.

 

A3.      Demonstrate control in traveling, weight bearing, and balance activities on a variety of body parts.

 

Objectives:

Each student will be able to:

1.      Demonstrate control in traveling on a variety of body parts.

2.      Demonstrate control in weight bearing on a variety of body parts.

3.      Demonstrate control during balance activities on a variety of body parts.

4.      Demonstrate momentary stillness in symmetrical & asymmetrical shapes on different body parts (e.g., right foot, left foot, both feet, right knee, left knee, both knees).

5.      Balance a bean bag on a variety of body parts (e.g., on knee, top of foot, etc.)

6.      Balance on one body part (e.g., one foot, one knee, student’s bottom, etc.)

7.      Balance on two body parts (e.g., two feet, one foot-one hand, two knees, etc.)

8.      Balance on three body parts (e.g., two feet-one hand, two hands-one foot, two knees-one hand, etc.)

9.      Balance on four body parts (two hands-two feet, two elbows-two knees, etc.)

10.  Walk in a forward and backward direction on a low balance beam.

11.  Walk in a forward direction on a low balance beam with a bean bag balanced on the student’s head.

12.  Work cooperatively with a partner as they support their combined body weight on one, two, three, four or five body parts.

13.  Travel forward on their tummies, back or bottom while demonstrating control.

 

Duration to teach: Two lessons (incorporating all of the following activities).

 

Brief description of activities:

-        “Balancing on body parts” - The students will demonstrate different ways to balance on a variety of body parts.

-        Balance story” - The students will change from a one body part balance to a two body part balance to a three body part balance.  They will hold each balance for three seconds.  The students will create other variations to make up a story.

-        Partner balances” - Each student will find a partner close to being equal in size and then they will find ways of balancing on a total of two body parts, three parts, four parts, five parts.

-        Novelty Stunts(Weight-bearing; locomotion) - Inch Worm, Leap Frog, The Lizard, Chicken Walk, Camel Walk, Kangaroo Hop, Crocodile Crawl, The Stork Stand, Gorilla Walk, Elephant Walk, The Circus - The teacher or student will be the “Ringmaster” and call a student to the center of the ring to make the actions and sounds of the animal they chose to make while the other students try to figure out what that animal is.

-        Traveling on a balance beam” - The students will walk on a balance beam with and without a bean bag on their head.

 

A4. Move in personal and general space at different levels, directions, and pathways.

 

Objectives:

Each student will be able to:

1.      Move in personal space at different levels, directions, and pathways.

2.      Move in general space at different levels, directions, and pathways.

3.      Identify three different levels (high, medium, and low).

4.      Identify six different directions (forward, backwards, left, right, up and down).

5.      Identify five different pathways (zig-zag, curved, straight, winding and spiral).

6.      Dribble a ball with one hand in personal space at a high, medium and low level.

7.      Dribble a ball with one hand in a forward direction through general space in a straight pathway as well as a winding pathway.

8.      Dribble a ball with both feet in a straight pathway as well as a winding pathway through cones in general space.

9.      Dribble a ball with a hand in a straight pathway as well as a winding pathway through cones in general space.

10.  Travel like a kangaroo or an eagle in personal space as well as general space to demonstrate a high level.

11.  Crawl on hands and feet like a bear or a panther, in personal space and general space, to demonstrate a medium level.

12.  Crawl on hands, forearms and stomach like an alligator or a snake, in personal space and general space, to demonstrate a low level.

13.  Run in place to demonstrate moving in personal space.

14.  Run without bumping into each other through general space in a circular pathway.

15.  Move through a suspended hoop at a medium level without any part of the body touching the hoop.

16.  Travel on a scooter in a straight pathway in a forward and backward direction.

17.  Travel on a scooter in a straight pathway in a forward and backward direction while being controlled by a partner.

18.  Travel on a “Roller Racer” in a forward direction in a straight pathway.

19.  Travel on a “Roller Racer” in a forward direction in a winding pathway.

 

Duration to teach: One lesson for each of the following activities or otherwise noted.

 

Brief description of activities:

-        Obstacle Course” - The students will have the opportunity to travel through an obstacle course while acquiring language skills, describing directions, levels, and pathways.  The students will also move from obstacle to obstacle by using different locomotor movements.  Next, large vocabulary cards will be placed to reinforce concepts such as over, under, beside and behind.

-        “Traveling in personal space and general space at different levels, directions and pathways.”

-        “Dribbling a ball with hands (through various pathways and varying directions).”

-        Dribbling a ball with feet (through various pathways and varying directions).”

-        Traveling on scooters (through various pathways, varying directions and levels).”

-        Traveling on scooters with help from a partner (through various pathways, varying directions and levels).”

-        Traveling on Roller Racers (through various pathways & varying directions).

 

 A5. Respond in movement to changes in tempo, beat, rhythm, or musical style.

 

Objectives:

Each student will be able to:

1.      Respond in movement to changes in tempo (slow, moderate, or fast).

2.      Respond in movement to changes in rhythm (even or uneven).

3.      Respond in movement to changes in musical style (harmonious, vibrant or mellow).

4.      Change speed (slow-fast, fast-slow) in response to various rhythms.

5.      Change direction (forward-backward, backward-forward, forward-sideways, sideways-forward, sideways-backward, backward-sideways) in response to various rhythms.

6.      Travel in various ways (skip, gallop or slide) in response to a changing rhythm in the beat of a drum.

7.      Jump rope and keep the rhythm of the jump in reaction to the beat of the music being played.

8.      Use a variety of rhythms: four counts (e.g., hop in a hula hoop twice on one foot then jump out of the hoop and hop twice on the opposite foot) and eight counts (e.g., jump from side to side for eight counts).

 

Duration to teach: One lesson for each activity or otherwise noted.

 

Brief description of activities:

-        Traveling to various rhythms” - The students will react to changes in rhythm and tempo of a drum beat while walking, running, skipping, galloping, or sliding.  The students will also hop in and out of hula hoops.

-        The Chicken Dance” - The students will have the chance to react to changes in tempo as they accelerate or decelerate their movements.

-        Jump Rope for Heart” - The students will practice jumping rope to the rhythm of music being played during Jump Rope for Heart.

-        Jump Rope for Heart-Practice

    

A6.      Change the effort (force, flow, energy) or range (extension) of a movement skill or skill combination.

 

Objectives:

Each student will be able to:

1.      Change the effort (force, flow, energy) of a movement skill or skill combination.

2.      Change the range (extension) of a movement skill or skill combination.         

3.      Travel through the gym like a statue, with the muscles in the body heavy or firm to represent a “strong force,” then on a signal given by the teacher change and travel through the gym like a leaf  blowing in the wind, with the muscles loose as well as the limbs to represent a “light force.”

4.      Travel through the gym like a cloud floating in the air representing “free flow” then on a signal given by the teacher, the student will “freeze” representing “bound flow.”

5.      Travel through the gym like a snail representing “low energy” then on a signal from the teacher, the student will  travel through the gym like a cheetah (or similar animal) representing “high energy.”

6.      Travel through the gym like someone is trying to hide or protect something like a bag of stolen money by holding it close to their body to represent “near or small extensions” then on a signal from the teacher, the student will travel through the gym like they just won a trophy and want to show it off representing “far or large extensions.”

7.      Develop an understanding of the concept of “Pacing.”

8.      Find a picture from a magazine reflecting various real-life situations, sports, games or dance activities that require changes in speed or pacing to be added with the other students’ pictures to create a poster.

 

Duration to teach: One lesson

 

Brief description of activities:

-        Effort and Range Activities” - The students will have the chance to travel through the gym and use their bodies to represent different kinds of force, flow, energy or extension.

-        Discussion of the concept of “pacing” through the story of “The Race of The Tortoise and Hare” (to be combined with Effort and Range Activities) while focusing on the differences in speed between the two characters. The students will be asked the following questions: “How does a windmill move on a day when there is no wind?”  How might an old person walk across the street?”  “If I asked you to run for a whole hour, how fast would you run?”  From here, the discussion on the need to pace such movements and explain how the body would run out of energy would take place.

*Students will also make a “change of speed poster.”

A7.     Change a movement skill in response to a changing environment such as a dance partner, obstacle, smaller target, larger space.

 

Objectives:

Each student will be able to:

1.      Change a movement skill in response to a changing environment (e.g.: a dance partner).

2.      Change a movement skill in response to a changing environment (e.g.: an obstacle).

3.      Change a movement skill in response to a changing environment (e.g.: a smaller target).

4.      Change a movement skill in response to a changing environment (e.g.: a larger space).

5.      Avoid bumping into a classmate by moving (dodging) during a game of tag.

6.      Dribble a ball (with hands or feet) in general space without the ball hitting an object (e.g., cone, bowling pin, etc.) on the floor in a straight and zig-zag pathway.

7.      Recognize the d